16 December 2008
Discussion of magazine column
Discussion of magazine column
It is very hard to find a magazine that is for reading nowadays. The articles are long and do not get to the point; there are more and more advertisements placed all around the articles that destroy the appetite of the reader. The type becomes much more condense, so that more ads can be put in the magazine. When I look at these magazines, I don’t see why they exist. I feel so bad for the people who do the writing and artwork; their hard work is overwhelming by all these particle, economical factors. I want to be able to read comfortably, and I am sure that I am not the only one.
It would be very hard to talk about the present without discussing the past. What determines a good magazine layout that motivates people to read? In the reader’s point of view, all that matters is the content and a comfortable sense of the layout: the composition of type and image, the number of columns, the length of sentences, the point size, and the space between all these elements. I find that the number of columns is one of the crucial factors to providing that comfortable feeling for reader.
The earliest magazines do not differ much from books. The only difference is that magazines have thin covers. They used a single column or double columns; text occupies almost the whole page and the image is often on the other page or take up a big portion of a page. These characteristics are still present in most of the technical and literary journals. Even though it is pretty hard to find one-column layouts in magazines now, due to the mass production of the magazine industry.
The three-column system is the main form of layout in most magazines now. It carries the idea of asymmetry, and also enables for more text to be put on one page. However, there are problems with this system. First, it is against the people’s native reading habit, which is from left to right, not from the center and to the side. Second, the overly short lines create endless back and forth eye movement. Also, the narrow space between columns lead people across the white space to jump to the next column. The first and second problems seem hopeless. The most common way that a type designer deals with the third problem is to set thin lines to avoid the misread. These problems are clearly present in the page that is without images and has a lot of white space in between columns and around the text. When the point size is too small and the leading between lines is too narrow, the whole chunk of text looks like a monster. How can reading be more enjoyable? From the readers’ point of view, the one-column and two-column structure is much easier and more comfortable to read than the three-column layout. A nice portion of white space and proper line length have to apply to the system. Also, heading, introduction, body text, sub-heads and captions should line up to the left. It saves the readers’ time from jumping back and forth.
There are even four-column layouts used in main articles, which is totally unnecessary and unreasonable. I found some of them in art magazines. Some of them don’t even line up; the text and image are placed on the page without a clear structure. The art and design magazine sometimes is too stylish, and contradicts the basic rules of reading. The three- or four-column system should only be used for sub-information, such as the index or advertisements. In other situations, four columns should be avoided.
I am more impressed by the way that older magazines deal with sub-information than the modern magazines. I don’t know whether people in the past care more about the readers’ acceptance or there is too much information to convey in the modern day; magazines just keep forcing more information onto pages without considering the readers’ desire.
As an editor, you are trying to present the best quality of your magazine and to increase the number of readers. The way to achieve this goal is to choose succinct, high quality writings, well-suited images and simple layouts. Prolix articles occupy too much space and bore the audience. The truth is that the one- or two-column structure is much more cordial to readers, It is not possible for people to look at information without balanced white space and a clean layout; it’s a torture. All the text put on paper is meant to communicate, not decorate. There are more and more magazines that deal too much with images and advertisements, so it becomes hard to realize the purpose of the magazine. There is either no meaningful content, or it’s too hard for people to read the content. The text placed on the pages hurts people’s eyes and does not enrich the reading experience. Dear editors, please take out whatever is unnecessary in your magazines. Less is more, and leave space for readers to breathe and reflect; thought is a virtue. Have you become overwhelmed by the work you have and forgotten what your work actually is? Do you actually have time to read your magazine and feel what the reader feels? Do you miss the joy of reading? I really do.
09 December 2008
Airbrushing and Unrealistic Ideals
The altering of photographs has been happening since the 1860s, but are the photomanipulations currently used to sell products having a negative effect on the children in our society? Photomanupulation was not as common five years ago as it is now, because of the high cost. Now it is required on nearly every image put into print. In magazines and advertisements, models are airbrushed so intensely that photographers do not always recognize the model they are supposed to be photographing when they meet in the studio. In this digital age of photography, no public bound image is safe from the modern scalpel of Photoshop experts.
In the world of advertising and celebrities there is no such thing as a hair out of place, wrinkles, blemishes, or other skin problems, or imperfect teeth. No one is born without “flaws.” The removal of these such “flaws” requires heavy makeup, fashion experts, and many hours of digital manipulation. Real people are rarely seen in any form of media. The abundance of “fake” people we see every day gives many full grown people unrealistic expectations.
Parents have a responsibility to realize how the media affects their children and to respond to the issues it creates. The media images have a greater effect on children because kids are strongly influenced by the world they live in. Because of perfect body obsessions in our current culture, children as young as six, perhaps even younger, are feeling the pressure to be thin and “perfect.” While it could be an unsetteling idea for young children, they must be made aware that the photographs in magazines and advertisements most likely have been manipulated to make the model look the way he or she does. Children need to be taught to no longer view photographs as facts, but rather more as paintings that show an idealized version of the person. If this idea is continually raised with children throughout their most vulnerable years they may stop trying to live up to the images our society creates and be more aware of the real people in the world.
While adults are free to choose to diet, children should not be forced into a strict diet, or allowed to place themselves on one. Healthy eating and living should be promoted, but weight loss should not be encouraged at a young age. Team sports and other forms of exercise should be encouraged for entertainment options, and a limit placed on television viewing. A limit on television intake will create more active time and less time to be influenced by societal ideals.
As an interview from diet.com said: “Have we created unattainable image of perfection that is widely accepted as the standard of beauty?” I believe that question is answered with the fact that thirty percent of ten to fourteen year old girls in this country are dieting (webmd), and three percent of prepubescent girls are anorexic (http://www.healthyplace.com/Communities/eating_Disorders/children_1.asp). If girls are influenced enough by the media to begin feeling fat and dieting at ten (some with serious eating disorders), their views of the media must be changed before this point. Media messages can be used as a srpingboard for discussing healthy versus unhealthy lifestyles. Models who look too thin can help parents begin conversations about the dangers of anorexia and other eating disorders. When the ill health (eating disorders, drug addiction) of models or celebrities is publicized, discuss this with your child. It can be discussed that the eating disorders and addictions of models are their response to pressures of society. Discuss how airbrushing can create an unrealistic goal for how much a person should weigh, even for models, and what a healthy person looks like, and that everyone has a different body type.
While talking to parents of various aged children, I was surprised to learn that many parents noticed their children being unhappy with their weight as early as six years if age. If kindergartners and first graders already feel they need to exercise and lose weight because they feel fat, what happens when their bodies really start to change and they begin dealing with the pressures of middle school? Parents must take this issue seriously, and deal with it early on. Parents need to be aware that teasing a child about their weight is unacceptable, and can be harmful to the child’s self image. If a parent suspects a serious issue with their child, it should not be assumed that they are too young for a specific problem. Many specialists, including psychologist and nutritionists, can be called on for expert advice.
05 December 2008
To Stock Art or Not to Stock Art, That is the Question
could have done differently. Every crit helped us to gain more knowledge for the next project. By criticizing work it helped us to build up our knowledge and understanding of what is right and wrong in the world of design including our individual project but not limited to anything less than the whole world of design. With so many people designing so many different things designers are bound to run into a whole array of challenges. Many of these problems will be faced continuously. After all, the job of the designer is to solve problems, so why not come up with a solution or alternative to the problems being faced in design? My major gripe within the world of design is the issue of stock art. For a student studying design, a new designer in the field or an old pro, stock art is something that may not have even posed as a threat on the creativity radar. Here I mean to inform the unaware of the many dangers as well as joys thatmay be faced when using stock art and encourage these individuals to make their own decisions on how they will use it.
I’m positive that everyone out there has encountered stock art at one time or another. Most people probably come into contact with it multiple times a day without ever realizing it. It can be found anywhere from images in a newspaper or magazine to accompany a story, to cheesy backgrounds on Myspace to heart, star, skull and gun icons, even stretching to flash tattoo’s you pick right from the book. A lot of people are probably wearing stock art around on t-shirts too, again without even realizing this possibly (horrible, lazy) unoriginal trend that they’re buying into.

Stock is easy. That’s what its there for, to save the designer a little time and make one less step in an otherwise tedious job. This kind of ready-made art can help give you ideas or play up what you’ve already created. Being a time saver when you can’t draw something from scratch is a no brainer. How often do any of us have time to create a piece of work from the ground up? Herein lays the problem. Making everything so easy and readily available takes the problem-solving element out of the designer’s job. Instead of starting with a blank canvas and deciding how to put work together to create the final layout, designers are now faced with the problems of what stock photos, fonts or themes to use and how to use them. Stock art allows and possibly forces designers, creative, problem solving people, to simply combine elements together in a seemingly visual solution. Much like the creation of design programs like Photoshop and Indesign, stock art makes everything a little more computerized and almost robotic and a little less human and personal.
This raises the question of what the true job of the designer is. Is it our responsibility to create every visual element of the project? At one point in time, people were specialized in different fields. One person would be an illustrator while one would be the photographer and finally the designer would use those people’s elements to create a final product. Now designers are facing pressures to take on all 3 jobs, face the time constraints of doing so and still above all struggling to maintain a certain originality.
One positive way that stock art is being viewed is as a tool, much like a font is a tool. If we had to take the time to create every single character in a font before we used it we would never get anything accomplished. Time is a major factor in why designers are choosing to use stock art as much as they do. As designers it is quite rare that one would get the luxury of working on one project for a long period of time with no other distractions. In this case the designer would be able to immerse themselves completely in every aspect of the project from start to finish. But realistically we are facing a hundred things at once and working on multiple projects at a time. With time constraints like this we can see why it’s often easier for a designer to pull an image, brush, symbol or even idea from an archive of “stock” and put it to use in the most creative way possible.
The use of stock art has been compared to such professions if you will as a DJ or Chef. In terms of a DJ, of course you’re using other peoples work but it’s your job to create something different and unique from it; a mosaic of sorts. For a Chef it can be compared to something as simple as making a pizza. It’s your job to put together the different ingredients to come up with the final product. This seems to put things in perspective. The issue with using such standards elements in work is almost questionable as to whether or not people should be mad. In most cases all “artists” are using something that someone else has created at one point or another in their creative process.
There are many ways in which stock art can be used tastefully to portray meaning and still look good appearance wise. Overuse of elements is what leads people to just not care because its meaning is lost after the first 100 times that image or idea is seen. To use one element of stock and build on it to create your own idea from that is usually more acceptable than designing something with the most overused photo, brush and concept out there as the focal point of the project. The trick is to using a stock element in such a way that it becomes unique and people won’t question the originality of it. The choice is really in the hands of the designer. A few cautious people can be quick to eliminate this “problem” with the use of stock art. If it starts to be used in a less obnoxious way, people might forget about it all together. Still there will be that designer who doesn’t have enough time and instead of getting an extension on their project they’ll be the one to throw in the most overused element available and remind people of just how bad it can be. Just remember as designers of all skill level it is our job to make the world look good and keep things in order in one way or another.
foundation education for graphic designers
Art as design, design as art, or design as differentiated from art. As the world of graphic design expands, the question arises as to whether the two are one and the same, or if a distinction between them can be made. Design is the process of “carefully creating this thing” (Elimeliah, 2006), a clearly thought-out, researched, and developed manifestation of an idea or concept in order to convey a message. The aesthetics of design are a visual communication carefully crafted by the designer based upon concepts. Frank Baseman (2005) explains that design is about “embracing conceptual thinking, idea generation and communication.” Art seems to be of a separate nature. Although it is visual, the messages conveyed are far from conceptual or communicatory, but really an expression of personal emotion, void of standard rules. Artists create from emotion; they are driven by their own feelings. The difference between the two disciplines must lie in what dictates or motivates designers versus artists. Commerce is the driving force behind design; therefore it is the differentiating factor. If this separation can be made between art and design, the question becomes: How is graphic design taught in post-secondary level in a valuable and conceptually supported way?
Post-secondary graphic design education in universities has become a huge draw for students interested in art, but who desire a path far from the highly esteemed yet small niche of fine arts. The career choice of graphic design takes dedication, passion, endurance, and basic talent. It also takes a strong education deeply rooted in creative problem-solving skills, organization, research, communication skills, and much more. Because of changing social, economic, and technical forces, there is a need for different design education approaches. As Meredith Davis (2005) stated in her essay on graphic design education, these new practices and needs for design are no longer supported by art-based education. Art-based design education began with the Bauhaus movement in Switzerland and has been an idea supported by the National Association of Schools of Art and Design (NASAD), an association in charge of accreditation for art and design programs. Davis states that fine arts-based criteria has prevented efforts to improve graphic design education because current design education bears little resemblance to the professional practice of design.
At SUNY New Paltz, the foundations program taken during students’ freshman year, and a requirement for all declared art majors, does not support graphic design problem-solving skills, nor does it teach design students in a useful manner. The next course available in the foundations program is Graphic Design, and this is a prerequisite for all other graphic design classes. After completing this course, design students enter the second semester of their sophomore year. This leaves students only two-and-a-half years to cram in all required courses as well as enough projects for a strong portfolio. It leaves little room for extra classes specific to individual interests or real professional experience. Students are not offered the option of taking critical interdisciplinary classes involving design, problem-solving skills, or any other useful foundations classes in the beginning of their graphic education. The foundations program is based on aesthetics and means nothing for design if not taught alongside design values. Students are not offered alternatives to Introduction to Design I and II or Drawing I and II. These programs are purely art-based and are not valuable for design student’s conceptual development, yet they are the only options currently available for all declared art majors. These classes are taught in an elementary manner, and the lack of challenge within the program does not eliminate students who lack passion, skill, or competition to succeed in graphic design. Although design students may graduate from this program, it does not necessarily give them an advantage post-college in the job market. No visual communications principles are taught. The projects are static and are not based upon real design issues or problems. Design students must be prepared for the fast-paced world of graphic design when they graduate. The foundations program teaches classes that produce individuals who can create beautiful work, but the survival of graphic design as a profession depends on designers who not only produce aesthetically pleasing pieces, but can understand principles, which are strategy in business, marketing and communications, as well as insight into political, economic, and social issues. Currently, design students at SUNY New Paltz cannot even begin to learn or create projects using design principles and visual communication skills until they have completed the art foundations courses.
So where does this leave design students when they leave the university to make their way into the world as graphic designers? It leaves them at a disadvantage in the sense that almost half of a graphic design major’s time is spent drawing figures and perspective, building mobiles, and learning about fine artists from years past. What about learning about contemporary design and designers? This is packed into a twice-weekly, one-hour class for a semester. What about learning how to research and develop concepts in order to design a real-life project? What about understanding the marketing process and how designers are involved? Aesthetics, drawing, and painting skills are taught in these foundations programs, but logical design concepts or societal sensitivity are not addressed or taught alongside these other skills. Marketing, psychology, sociology, and communication concepts may not be important for fine arts, metals, or ceramics majors, but they are critical in the development of concept-driven designers and should be essential in specific graphic design foundations classes.
The advantages to the current foundations program include the development of drawing skills, which is important to graphic design. Sketches and thumbnails are pertinent for brainstorming ideas and layouts, despite the increasing use of computers. Color theory is taught in Design I and is a great tool for designers; but color theory can be taught alongside psychology of color and the motivations for the use of color, which would be much more useful to a budding designer. Foundations courses do support sketchbooks, although the sketchbook assignments are static and usually do not comply with the project or concept being taught.
Disadvantages for design students in the current foundations program include the “dumbing down” of courses to allow for students who have little art experience or an inadequate high-school art education. Because concepts or design principles are not taught in conjunction with aesthetics, it does not encourage thinking, require research and documentation, primary and secondary sources, nor principles of creativity. It forces static projects and encourages students to rush into finished projects without actually thinking conceptually about them. As Kerry Polite says in her essay “Thinking About Design Education” (2004), these final projects then communicate nothing and appear derivative of past art works. The majority of these classes do not even utilize a computer, so students are not introduced to basic graphic design programs or computer skills. This leaves many design students at a disadvantage when they actually get to a design class because they experience so much time and frustration figuring out what tools to use and the basics of the Macintosh; their final products and learning suffer. Graphic design majors should have the availability of design-specific programs at the very outset of their college education in order to fully and appropriately develop their design skills.
Because design has evolved into a commercially-based discipline, a design education should be based upon commercial needs. Persuasion is integral to the field, requiring good designers to be effective persuaders, as suggested in “Cramming Conceptual Abilities into Design Education” by Dan Warner (2005). He states that persuasion is about understanding intellect, logic, and emotion alongside aesthetics. He asks what can be done to teach design students how to think “clearly, critically, as well as creatively.” Although he is not saying design programs should be liberal arts programs, he proposes the idea that design students should have broad exposure to history, literature, rhetoric, debate, social sciences, and communications. This information can then allow students to be more knowledgeable in general, thereby avoiding illogical thinking or gaps in education. Davis also touches upon the subjects she believes would develop better designers: linguistics, psychology, anthropology, and sociology. Baseman asks, “When did the notion of thinking and making as separate acts” come about?
In terms of where the program at SUNY New Paltz currently stands, it is exactly what Gunner Swanson (2005) says: “Design is preceded by core classes common to all other arts specialized to skills.” Only later are students introduced to history and theory. The foundations program at New Paltz must evolve to parallel the changing needs of design. Ken Garland (2005) calls for the redefinition of design as a conceptual practice involving a variety of problem-solving skills, language, and theory and for it to be taught at the outset of a designer’s education. New Paltz must find a way to create a separate program specifically targeted at entry-level graphic design majors. It must be a rigorous, well-rounded group of core classes that push clear, conceptual thought, and basic knowledge and theory. It should be taught with projects and papers pertaining to the skills being mastered. A targeted graphic design program would ultimately provide design students with much stronger portfolios for the competitive job market and better prepare them for the real world of graphic design.
Become a Graphic Designer: No Talent Needed!
This is clearly a flagrant misrepresentation of our occupation. Regardless of the extent of an institution’s facilities, one cannot train an individual to suddenly have an eye for what our profession entails. He or she must bring something to the table. There must be some spark – be it an eye for color, a good sense of space for layouts, good concept ideas and critical thinking skills, or a mind tinged with innovation. Yet these very vocational schools targeting potential design students seem to think that this is not necessary. In fact, one particular commercial even went so far as to boast, much to my extreme shock and horror, “No talent needed!” as their facility’s phone number flashed across the screen. It was this very commercial that sent me over the edge, causing the cereal I was eating that morning to lodge itself in my throat as I nearly dropped the bowl. The audacity of such an institution to claim that one does not need talent to be a graphic designer! The utter temerity of any school to even suggest that our working career is of a level that just about anyone can easily pick up!
Of all the possible professions out there, why do all these commercials target graphic design? What is it about being a graphic designer that makes this occupation so attractive? Is it that the very name of the profession sounds glamorous? Could it be that the ideas of designing CD covers and movie posters like those shown in the commercials is so appealing because of our country’s obsession with the media and pop culture? Maybe it’s the lifestyle that being a graphic designer entails, spending countless hours seated in front of a computer – something not so far removed from what many of these potential students are already doing in their free time. Why not put this squandered time to good use, and have it generate money? I’ve barely ever seen such an ad promoting a career in anything else, save for the occasional mechanic or the rare medical office assistant. Although the vocational schools are advertising these blasphemous ads on local channels, every geographical area seems to have more than their fair share of such commercials. This indicates that it is not just a local phenomenon, but one that has roots in every urban and suburban area of the United States.
And just what exactly is the demographic that these vocational schools are targeting in their television ads? By examining the timeslots in which the institutions choose to air their commercials, perhaps we may gain a better insight. It has been noted that these particular advertisements have only ever been seen during the late-morning on local channels. Often they air during the breaks of shows like Jerry Springer or Judge Judy, alongside ads for attorneys specializing in personal injury, and power chairs for senior citizens. Based on the programming and commercials with which the ads to partake in our profession are associated, we can infer the kind of crowd to whom they are catering – primarily Americans who are unemployed, injured, or aged to the point of immobility. Thus we find the demographics which these institutions have deduced will yield the best possible candidates for a career in graphic design. But why would such a career appeal to individuals from these walks of life – or of any other position that would enable them to sit around soaking up late-morning television? Perhaps because of the very attitude in which these messages for education are conveyed – that graphic design is just so easy that anyone can take it up.
Are we to believe that anyone off the street can just hop on the design bandwagon and achieve success in this field? That the commercials are indeed true, and members of society who are seeking employment will be able to attain work as a designer, having attended one of these vocational schools and received the training necessary to operate Adobe programs? That possession of a certificate that indicates a grasp of technology is the only thing standing between one and a successful job as a graphic designer? There is a key component missing from this equation, and that is the amount of talent – however small – that is necessary to make logos, web pages, posters and more actually work. Without even a small degree of skill in perception, critical thinking, or innovation, one cannot realistically hope to turn out successful pieces as a means of making a living. There must be something in the way of talent or passion to be brought to the table. This is something that no school can teach – it must come from the individual him or herself – a sort of design intuition; that which is not just visual, but also is intuitive in terms of generating compelling and innovative concepts. It is this characteristic that makes an individual a candidate for a successful career as a graphic designer.
One may wonder about those students who sign up for art classes of any kind, going in with absolutely no experience at doing anything creative, and expecting to produce something exactly as they see it either in a photograph or in life. They have an expectation, yet no sense of how to reach it. Having had no experience nor any perception of shape, space, form, color, or concept development, they find themselves frustrated at not being able to produce something close to what they have imagined. Even when handed the appropriate tools and colors to use, they still cannot create something on par with what they are attempting to reproduce. While this is especially true of the Fine Arts, it also holds water in graphic design. Unfortunately, these students of design may not always be able to tell when a graphic they have made is not of particularly high quality or is far-removed from being refined, or when an idea they have devised lacks substantial conceptual weight. Although they have been handed the same tools used by professionals and taught how to handle them, it is how they themselves apply the tools that determines their success.
Having been an assistant art teacher at a private art school for many years, I have observed this first-hand. I have worked with students coming in with good perception of shape, space, form, and color, as well as those who are lacking in these qualities (usually it is the parents’ idea to enrolled these children in the school for the sake of having another extra-curricular activity). While it can be challenging, I have found that it is easier to help those children with varying degrees of some form of perception to grow and develop as artists. It is easy to teach them new skills when they have some pre-existing knowledge to base these teachings on. We take what they have instinctively and show them how to push it further, and gradually the child’s skills increase and their development is often noticeable even from class to class.
The few others who enter our program with no particular concepts of the aforementioned attributes are not as easy to guide. It is difficult to teach them to grasp concepts to which they are oblivious in the first place. There is less to work with when teaching these students, as the things shown to them are usually aspects that they have never before considered. While in some cases these students can master what they have been taught to some degree, they often become stuck in a rut, or remain in their comfort zone, and do not take it upon themselves to try to develop their skills further. This is not usually out of fear of failure, but out of inability to envision different approaches. Such is often the fate of those enrolled in the educational institutions advertising on late-morning local television. Students of these schools have been harvested from the masses watching TV and longing for an employment opportunity to present itself that can quickly remedy their situations– and the way the graphic design commercials are set up, what better way than to enter our profession?
If given the tools and the instructions on how to operate them, can America’s, late-morning television-watching populaces realistically produce pieces that can stand and survive in the competitive world of graphic design? Would they find themselves employed long enough to establish a decent (by society’s standards) lifestyle for themselves? It is highly unlikely that anything relatively long-term could come out of entering a field that is in itself an art form – a hybrid of art and commerce – when the creator does not have an eye for basic formal principles nor a mind geared for devising innovative or compelling concepts. These are for the most part intuitive, and can be helped and furthered but not created out of nothing. Sadly, the likelihood of this being a rude shock is exceedingly high to those entering the design workforce who come from such a background. It is especially ironic as they jumped on board with what seemed to be a career that is a fast track to success and fortune.
Graphic design is by no means to be taken as a potential get-rich-quick scheme. There are so many facets to our line of work that most people never perceive. From research on demographics to the psychology of anticipating clients’ immediate and long-term needs, there is a wealth of behind-the-scenes work that must always be undertaken. There exist so many subtle nuances in such a multitude of areas that a mere training program could not possibly make an individual wise to – from scratch, no less. Our practice requires more than just being computer-savvy. It is a practice founded on critical thinking skills and problem-solving abilities, both of which go hand-in-hand with the visual skills involving color theory, space relationships and composition, and most often thinking outside the box. Couple this with a strong sense of passion for the field, and only then can one see what it requires to become a true graphic designer, not one of the rabble of “professionals” churned out by the schools advertising their low-quality graphics on the local channels during the day.
Level Start
Inadequate Design on Campus
Design plays an extremely important role in a person’s everyday life. Whether or not it is realized good design improves the quality of life for all who come into contact with it. When the inanimate objects that people interact with have reason and purpose information travels quickly and easily. The problem is that for whatever reason bad design goes unnoticed and is not a priority for those who are making decisions. People assume that if they are paying well for a service they are getting their monies worth by hiring “professionals”. In my opinion one of the last places that bad design should exist is on a college campus. A place where good ideas should be nurtured and encouraged, in reality is a place where good ideas are ignored. I believe that if an institution such as SUNY New Paltz is truly confident in the ability of its professors and in the quality of the education it is providing for its students, their ears should be wide open to new ideas. Unfortunately, I’m not completely convinced that this is the case.
These days when people need information there’s no hesitation to sit down at a computer and type in a question at popular search engine. When it comes to choosing a college most people would sooner visit the school’s website before visiting the campus. Many schools spend an exorbitant amount of money on a site that captures the overall atmosphere it would like to portray. When considering whether or not to enroll into a college one would expect to view a site both appealing to the eye combined with easily accessible information. When trying to find answers to questions about a school it would be a great disappointment to stumble upon an error page or an unpleasant mess of unorganized material. Unfortunately, www.newpaltz.edu boasts an array of inadequate mistakes. For example, when first coming to http://lib.newpaltz.edu/ there is some confusion on what the users options are. There are links moving from left to right and top to bottom. The links texts appear in white on a blue box, while the rest of the sites background is rendered in white. The major problem with this site is the hierarchy of the text. The user has no way of separating important information from insignificant information. Another example would have to be the school’s bookstore site. If you go to http://www.newpaltz.edu/academics/ you’ll see a link that says bookstore. After hitting the link you’ll find an error page, http://www.newpaltz.edu/cas/books.html. If the user types in http://www.newpaltz.edu/cas/bookstore.html it will bring them to an extremely unattractive site with little information. The user then needs to find one more link to finally get to where they want to go. The problem here is that this site is not easily accessible. Tim Brown is a former professor at SUNY New Paltz and also teaches at Vassar College. He taught Vis Lang 2 and had also contributed to the Vassar College site. The final project that he assigned for his class involved redesigning either SUNY New Paltz’s CAS website or Vassar College’s English Department website and to provide a detailed document outlining and justifying the design and development decisions made during the redesign. When asked if New Paltz had approached him at any time concerning the schools site he replied no. When asked if he had any interest in improving the schools site he replied yes. Why Tim Brown was given the opportunity to contribute to Vassar’s site and not New Paltz is undetermined.
The New Paltz website isn’t the only tool that the school uses to bring information to the public. There are a number of brochures and pamphlets available for both potential students and those who are already enrolled. Unfortunately, many of these brochures are riddled with bad text, horrible composition, and pixilated imagery. New Paltz’s “Guide to On-Campus Living” is a perfect example. The cover of the pamphlet consists of centered type on an orange background. Three different typefaces are used and a collage of condensed, low quality images run from left to right with no margin. When we open the brochure we see a composition comparable to a text book. The main problem with this booklet is the quality of the images. The majority of them have been stretched so far past their capacity that they appear blurry and difficult to process. Others are so small that they don’t even grab the viewer’s attention. It’s disturbing to think that this problem could be solved by just using a decent digital camera. What’s more disturbing is that both those who provided the images and those who used them realized that there was a problem. The type and image course offered at SUNY New Paltz gives design students an opportunity to educate themselves on how these two subjects relate to each other. Students are also given a chance to create their own brochure comprised of their own type and imagery. Many of these brochures are connected with New Paltz in one way or another and are rendered in an extremely professional way. Instead of outsources these projects New Paltz could easily look to a handful of their most gifted students to complete these projects. This would not only give New Paltz the opportunity to show pride in their school but also to show pride in the work of its students.
In conclusion, there is a number of design problems associated with this campus. It seems senseless for an institution to hire and train professionals just to show no interest in how they can benefit from them. There is no way to tell how beneficial it would be for both parties if the choice to commit ion design students to work on school projects became a reality.
Custom Designed Mailboxes: Good or Bad
Mailboxes are typically these rounded corner metal rectangle shaped objects that sit on the edge of your property and are there to receive and hold your mail. One end of the box opens so that mail is easily placed in the box. The mailbox sits atop a pole that usually is the height of your car window. Only mailboxes for homes that are located in areas where mail is delivered by car.
A red flag on one side of the mailbox signals mail that needs to be picked up for delivery elsewhere. If you rotate the red flag straight up in the air, the postman will know there is something in the box that needs to go to another location. The mail will go through the post office and be distributed accordingly. If you don’t rotate the flag up, the mail will just sit in your mailbox until you realize that you need to do something else about it.
Mailboxes are a convience we take for granted. Mail gets placed right in your mailbox saving you a trip to the post office. All you have to do is walk across your property to get your mail.
The interior and exterior of a house is supposed to be what gets decorated. Not your mailbox. As if people don’t have enough things to waste time and money on, they are wasting time and money on their mailboxes. It seems that people have taken it upon themselves to revamp the simple mailbox. Nothing is allowed to be basic and simple. Instead of simple basic little rectangle shaped objects on poles, we see dragons and airplanes and crazy things of the sort.
Another thing about mailboxes that is irritating is the size and location of house numbers and resident’s names. The way in which the text is placed or not, often leads to some sort of confusion. When I was younger, I used to deliver newspapers for the Daily Freeman. When I first started, I went through a lot of hassle trying to figure out which house was what number and who lived there. I had about 25 houses to deliver to; about half had only names or numbers. About a quarter of the houses had both.
Even if a mailbox has both the name and the house number, the typeface and size usually don’t match. They don’t match each other let alone any other house nearby. Nothing ever matches! The typeface, the size, and the location are never the same. Visually, it doesn’t cause any problems however some fonts are difficult to read. The same typeface would create a uniformity that is currently lacking.
I enjoy looking at some custom made mailboxes. Some are really interesting in design as well as the way they are constructed. Some mailboxes however are too intense and so extreme that it makes the viewer not want to look at it. Seeing one of these mailboxes, I have to ask: Is this a mailbox or is it a lawn ornament? A friend of mine said that custom designed mailboxes are uglifing their property. If people are going to have custom-made mailboxes, there should be restrictions or limitations in their design. Some mailboxes are plastic, pre-made structures that look like a mailbox. I believe that all mailboxes should look like the original design for a mailbox.
Any kind of mailbox: new, old or custom should most certainly be standing up on its own! If a mailbox has duck tape or a latter holding it up, something needs to be done about this. It is not acceptable for the box to be taped to the pole it rests on. A very large base under the mailbox doesn't look very appealing. As sturdy as it might be, it is not acceptable. A rusted mailbox is easy to cover up. I certainly don’t agree with your mailbox matching the exact car that you have parked in your driveway. I understand that people really enjoy their vehicles but matching your mailbox to your car is a little over the top. Large mailboxes that look like animals or plants could be acceptable however they would have to be small.
I would like to see a set of regulations and restrictions set in place for the designers or manufactures to follow to minimize any confusion or arguments that might be taking place. Criteria could include the overall size and how much space required. It is not appropriate nor does it look nice if you place bricks between your mailbox and the pole to make the mailbox taller. It is not a pleasant task to bend down at the knees to place mail in the box. Hand painted numbers or letters that are so large that you can read them from a mile away do not qualify as taking care of the problem. The typeface for both the numbers and the letters should match each other.
Your mailbox should not reflect your job title, whether you are a marine or a fisherman, it is not appropriate for your mailbox. The walls inside of your home are for displaying objects that apply to your job. It should be easy to spot where exactly the mail goes in. If you have to study a mailbox for ten minutes to try and figure out where the door is, the mailbox is not according to code. Your mailbox should not be a smaller replica of your home or any other building. Your mailbox should not resemble a United States Postal Service vehicle. People shouldn't be afraid to walk up to your mailbox.
The door on the front of the mailbox must be able to swing freely. The flag must stand up on its own. If neither of these are true, then the mailbox must be corrected. Loose hinges on the door are not acceptable either. The postman would take on another responsibility: if a mailbox isn’t to code, then he or she would be responsible for reporting this information back to the post office. If a mailbox is reported, that residence will not receive any more mail until their box is up to code. No punishments dealing with the law will be issued but the resident will have to go to the post office to get their mail.
If a universal set of guidelines for the design of mailboxes were put in place, I believe that would make things easier on everybody as well as the postman. The postman wouldn’t have to worry about leaning over to reach a short standing mailbox or reach up to try and reach in to a mailbox.
If people insisted on having custom made mailboxes, they could. There would be limitations on those as well. Things protruding off of the mailbox would be ok but they would not be allowed to stick out past the actual size of the box itself. Any colors could be as long as the numbers and letters are clearly visible.
It is the responsibility of the owner of the property to supply the home with a mailbox that is to code. If someone is renting a home or an apartment, it is still the owner’s responsibility to take care of the mailbox. The manufacturers would have to change the way they design mailboxes so that homeowners can use the designs they produce. If a faulty design were produced on accident, then the manufacturer would have to completely reimburse the person who purchased the mailbox.